A diagram of the first two hours' quests, from the wreck to the four awakening lines
The first two hours, as quests — the full shape; this page covers the opening, OPEN 1 to OPEN 4

Still in development — details may change

Draft, not final. These four quest scripts are a pilot: the user is approving how a quest reads on the wiki — the header, the steps, the dialogue — before the four element lines (Fire, Water, Earth, Wind) are written the same way. Nothing here is built in the game yet.

What this covers

The opening, about 50 minutes: four short quests from the wreck to the crossing, teaching movement, the sword, the bow and climbing before the player is ever asked to choose anything. It ends at the keeper's rim, where the Four Lights offer the first real choice — which element wakes first.

Each quest below has its own page: a header with who gives it, where it happens and how long it takes; the steps, as the in-game journal would show them; the ways through, where the doc allows more than one; the key dialogue in full, played out like a script; and the rewards and build notes, folded away at the bottom since they matter more to the build than to a read-through.

The four quests

After OPEN 4, the keeper offers the Four Lights — the choice of which element wakes first — and the four hour-long element lines begin. Those aren't scripted yet; they wait on this format being approved.