Still in development — details may change
Draft, not final. A pilot quest script, for the user to approve the format. See Quests: The First Two Hours for the rest.
GiverNone — the game opens here
WhereThe wreck, on the old trade road at the canyons' western mouth, among the stepped mesas. No map coordinates are given yet — it's placed relationally, about 780 m from the keeper's rim and about 1.2 km from the city.
PrerequisitesNone. Game start.
LengthAbout 5 minutes
Steps
| # | Objective (journal) | Completion trigger | Enemies |
|---|---|---|---|
| 1 | Get up. | Player regains control, stands from the wreckage. | None |
| 2 | (tutorial prompts, no journal line) | Move and camera tutorials dismissed. | None |
| 3 | Search the wreck. | Sword, wood shield and 2 healing potions looted from three crates; first potion binds the D-pad heal slot. | None |
| 4 | See what's left of the caravan. | Hask's body found; the keepsake added to inventory — cannot be sold or dropped. | None |
| 5 | Rest at the bonfire. | Camp bonfire relit; first save/travel point set. | None |
| 6 | Follow the tracks east. | Player reaches the gorge road; hands off to OPEN 2. | None |
The ways through
Single path. No combat, no alternate routes — this quest is pure pacing and tutorial, establishing movement, looting and resting before anything is asked of the player.
Dialogue
No spoken dialogue — Kade is alone with the dead. One optional internal line when the keepsake is first picked up, cuttable if the hero stays fully silent:
Kade (quiet, to himself) — "...Not you too."
Everything else here is environmental: crows, smoke, the creak of the tipped wagon. No barks needed with no one left alive to bark.
Rewards
- Sword, wood shield
- 2 healing potions
- The wreck's bonfire (1st travel point)
- The keepsake (quest item, finale-locked)
- 50 XP (`game-design-doc.md`, OPEN 1 reward line)
- Kill XP: none — this quest has no enemies.
Notes for the build
- Tipped, charred wagon as the wake-up point; crows and smoke dressing.
- Three loot crates: sword + shield, 2 potions (combined per the doc's crate count).
- Hask's body, with the keepsake as a distinct, readable prop — it's examined once more at the finale, so it needs a clear silhouette now.
- Camp bonfire, lit state after interaction.
- A visible drag-mark trail leading east out of the wreck toward the gorge road, readable without a minimap.